Tag: rpg

It’s coming! And soon!

We’re making final preparations for the new playable, fixing and testing everything. This time it will be a really huge update.
Remade interfaces
We’ve remade interfaces to fit the game and it’s the story.
Now we finally start telling you the story of Rin and Steampirates.
Some locations can now be searched for valuable (or useless) items.
Improved looks of the battle
We changed the camera at battlefield as well as we added a compact virtual pad for selecting actions.
Shop and weapon extractor added
Extractor is used to create simple weapons, it’s faster then crafting and doesn’t require any additional resources but weapon fragments that player can get in battles but it can’t be customized.
Grind Zone, events
New grind zone and events – during Grind Zones not only battles can happen, now it can be any events, dialogues, items or whatever.
…And a lot of minor and major fixes inside the game’s mechanizm! 

Tag: rpg

Huge visual update!

We’ve made a huge update to the looks of World Slayer. Now the whole game looks like a comic book or toon while being a 3D. And here’s how we did it: we removed most of textures and simplified the rest (this also improved rendering performance and decreased memory usage), made a complex lighting to scenes with 5 to 8 sources of light, added additional backgrounds that are blurred with camera’s depth of field.

We also made some changes to camera’s logic and interface, it’s now more convenient because camera helps players to highlight available targets for every action.

New world map is more abstract now, it consists of low poly textureless objects with proper lighting. Pathfinding and exploration are improved, with no performance drops compared to the previous 2D map. Also, there are weather effects on the world map now.

Post process effects are now optimized for mobile devices as well. For lower end devices you can reduce the level of details to get higher performance.

It would take some time to update the DEMO with these changes, however.


Meet Lia Nao

‘Those poor little generals are so disappointed after trying to oppose me… we should forgive them…  And execute right now!   

Name: Lia Nao
Class: Berserker Princess
Weapon: Razors, Daggers, Blades

When you hear that a ruthless tyrant slays hundreds of enemies in just a wink of an eye, would you, by any chance, imagine a face such as this one? No? Well, then you should meet Lia Nao, the Empress of the Marshmallow Kingdom (the name was her idea, because ‘it should be something cute, eh?’), a fusion of a bloodthirsty murderer with a pure child. She’s often called an ‘innocent killer’, a ‘berserker princess’, a ‘demon angel’, and sometimes even a ”cute dumb goddess of war’ (she doesn’t like that one).
Some time ago Marshmallow Kingdom was a nomadic bandit tribe called ‘Brutal Death Beaters’ (which apparently doesn’t sound cute!). The tribe was lead by her father, and then by her sister, Mia Nao. She was a very cruel ruler (Lia thinks she was cool, but not cute at all). Under her rule the Beaters came to glory and conquered a lot of lands, becoming an Empire. Of course that made Mia a threat to the Alliance of the Inevitable Bliss and she was assassinated, so Lia promissed to burn the AIB to ashes and started a war against it.
Princess Nao is always accompanied by Mao, a sorcerer cat who makes up for Nao’s absence of any magical or technical skills. The origin of this mysterious creature that sleeps on her head is unknown. He once just came up to her and climbed on her head. She smiled and since then they never fell apart.

Introducing: Elza

It’s time to introduce a new character, not featured in the demo!

Name: Elza Valcorice
Class: Gifted Neuro-Bitch
Weapon: Neuro Devices

Some people complain that I’m too high maintenance. But in fact I’m very simple – I tell you what to do, and you do it.

Elza Valcorice


A spoiled aristocrat, an heir to a large corporation, a bitch and a psychopath… and also a genius engineer and inventor of neuro devices.

Neuro devices are special type of tech, that runs on neural impulses supplied by human brain, so basically you can say it’s controlled by thought. However, there are very few people who can use this technology, since it puts a lot of strain on user’s mind.
Elza is always bored by routine and looking for new thrills. For example, she built her own illegal device black market network that she’s been successfully running for a few years. No one can say what she’ll do next, and what disasters it will bring. Elza loves doing everything inappropriate: abuses alcohol, exploits men, brags about herself, ignores the law and engages in unethical activities.

Join: To get her in/join the party Slayer must offer her the thrills she never experienced before.

We did it again.

A patch?! Again?! Why?!, – you might ask, but hey. We’re working to make the best possible experience for players, so we’ve rebuilt the demo with a few new features.
Optimization – now the game runs faster and requires less space – only ~150 MB for the mobile version, down from ~240 MB.

We’ve improved the map’s control system. Pathfinding is now more accurate (although, there’s still work to do), and you can aim before making a move. Just hold left mouse button/finger and move around the map, it will highlight where you’re pointing. It also pauses everyone’s movement so you can take your time and pick where you want to go. That’s more convenient for both mobiles and PC. When you’re ready to go, just release the button/finger and the character will start moving.
“DO IT!” button improvement – we’ve removed long texts from the description. Instead AP, EP and restrictions are shown in special interface windows. You can also now use “help” panel to check what attacks are restricted for every character and why.

Balance improvement – battles are more balanced now, and are more fun.

Also, minor bugs are fixed. Hope we didn’t make some new ones. Play the demo to find out.